After defeating the cruel gnolls and putting the hurt boar out of its misery, Boraheen and Keph led the group across the hall.
They found a hall with a single door and a double door to their left, and a table with chairs and the end. Boraheen and Kephalades follow go to the table and find a pair of teiflings waiting patiently for something. One of the tieflings identifies himself as Azkelak, and he introduces the other as his brother Katal. Azkelak explains that the two are adventurers looking for treasure and lore, and when they saw that the gnolls had gotten here first, the brothers tried to strike a deal with them to share what the gnolls may have found.
Azkelak continues to say that the female gnoll they had been talking with had retreated to her chamber to “consider the situation”, but the brothers weren’t confident that this would turn out well, so Azkelak asked if Boraheen and Kephalades would take the tieflings with them and share any treasure in exchange for their help.
Kephalades didn’t trust the two tieflings, but he deferred to the paladin, who allowed the rogues to come along, thinking that they might be useful.
The tieflings got started right away. With the help of their poisoned swords, the group made quick work of the gnoll scourge, even after she summoned a barlgura.
After the fight, Kephalades investigated the double doors through which the demon had come, and he found an altar dedicated to Baphomet. Atop the altar, the minotaur saw a black leather-bound book labeled “Wrath Unveiled”. A quick scan showed it to be a religious text, seemingly important to the cult of the Horned King, so Kephalades pocketed the book.
The party then pushed through the practice room to the only as-yet unexplored hallway, and they entered a winding room with blood stained floors.
When the adventurers entered, they were greeted by three spectral figures asking them what they seek in the Well of Demons. The adventurers explained their purpose, telling of the captives they are attempting to rescue, and of their past exploits and credentials, hoping to convince the spirits that they are of good intention.
Convinced, the spirits explained that the adventurers had entered the Proving Grounds, a place for testing worshipers of the Demon Lord of Minotaurs before they can gain entrance into the inner sanctum. To gain entrance the adventurers need four items: a knife, a mask, a bell, and a book. The items need to be placed into the four circles of runes simultaneously. Doing so completes the ceremony, and opens the door to the inner sanctum, but it also summons the Guardian and activates several traps in the area.
Taking this information to note, the adventurers explored the immediate area, noting many dangerous looking areas, and how eerily quiet the place was. They then proceeded through the double doors to the south.
This chamber is filled with six pillars made of heads arms and legs going in every direction. At the end of the room was an altar with a small bell sitting quietly atop the altar. The tiefling brothers dashed toward the bell, but as soon as Azkelak grabbed it, a demon stepped out of each pllar. The Ambush was sprung!