R’Kath takes the lead this day as Hukul and Mirra choose to remain in the White Tower of Mitra.
Suspecting that the temple of Set may be a good place to look for clues to the fall of the Dark Tower, R’Kath convinces the party to investigate it. Perceiving no source of light other than Boraheen’s “Eye of Mitra” amulet, Boraheen, R’Kath, G’Narsh, Gok and Melicia boldly walk into the temple. The temple is composed of a few varnished pews, 4 bronze braziers, and an imposing statue depicting the god, Set, in his jackal-head form. Tapestries behind the statue and murals on the walls display images of Set concurring over a weak and perverse Mitra. The air grows heavy accompanied by an unspoken expectation of a sign or signal. R’Kath offers the passphrase given by Avvakris but that only seems to bring an expectant regard to the party. As if in answer, the topaz eyes of the statue begin to glow and the snakes displayed in the bronze of the braziers begin to writhe and come to life. The party sees themselves facing 4 deathrattle vipers and 2 flame snakes.
While short on intellect Gok proves to be long in wisdom as he immediately quaffs a potion of resistance to poison and enters the fray. The glowing eyes of the statue seem to empower the snakes as every hit includes poison damage. The heroes grind away at the deathrattle vipers and endure the fire spit from the flame snakes but are particularly surprised as the statue slams down a stony fist on Boraheen. Boraheen is only up for a moment when another stony fist knocks him unconscious. The Eye of Mitra amulet and the ring known as Mitra’s Favor both flash with divine radiance as 2 Lions of Mitra appear to defend the fallen Boraheen. The party has little trouble with the snakes but the statue’s pile driver fists pummel away at the Lions as the party chips away the statue.
G’Narsh and R’Kath even the field by killing more snakes. G’Narsh provides healing to Boraheen to bring him back to the living. The statue of Set brings more frustration to the party as it enters a meditative state that renders it almost impervious to blows. It strikes Boraheen again dropping him to his knees but in turn opening itself up to G’Narsh’s deadly twin strike that proves its undoing. Although victorious the adventurers are somewhat spent excepting Gok who suffered only minor scrapes and no damage from the poison due to his foresight in obtaining the potion of poison resistance.
G’Narsh begins to pulverize the statue as the other party members rest and search the room for loot. The only loot appears to be the topaz eyes in the Set statue. That doesn’t douse Gok’s spirits as he encourages G’Narsh to take his flaming sword to the tapestries and oaken pews. The magical flames ignite the items easily. G’Narsh moves on to deface the murals on the walls but Gok stares at the burning tapestry and notices a secret door behind where the statue stood. Mirra decides to join the party at this time, lamenting the excitement she’s missed.
The adventurers prepare to go through the double doors but any plan for caution is dashed aside when G’Narsh kicks open the door. A lone skeleton with long claws stands in front of a large ornate mirror. Appalled by the undead, Boraheen, Paladin of Bahamut, bearer of Mitra’s Favor, wielder of the Eye of Mitra, rushes in to destroy the skeleton. As Boraheen’s sword falls upon the undead, bones shatter with a sound not unlike broken glass and where there was one skeleton, now stand two. Not to be outdone, G’Narsh attacks the original and newly spawned skeleton only to create two others. Gok rams his spear into the first skeleton bloodying it and drawing forth a damaging aura of necrotic energy and impenetrable darkness along with another skeleton. Mirra summons her spirit guardian and an Eladrin to help in the battle. Instead of fighting skeletons, R’Kath chooses to attack the mirror shattering it into pieces.
Breaking the mirror proves to be the answer to the skeleton spawning. Six skeletons prove to be enough of a challenge as these are obviously not ordinary skeletons. They are tougher, stronger, and every time they are bloodied the party must deal with a lasting effect of darkness that not even the Eye of Mitra can pierce. Undaunted the party wades into the darkness and takes the battle to the skeletons. Melicia bounds into the darkness as well, unheeding of Gok’s attempts to forestall her. Soon after that, G’Narsh is dominated recalling the humiliation he suffered at the behest of Avala, the brain in the jar. Fortunately he proves to be ineffective at harming anyone in his dominated state.
Boraheen uses the Eye of Mitra to turn some of the undead while, disgusted at his futile attempts to hit skeletons in the darkness, Gok heads back into the light. As he departs he hears Melicia, in a sardonic voice, say, “Come back, Gok, and join the fun.” Gok’s mind becomes clear and he realizes that he’s been under Melicia’s power to some degree or another since the party visited Cornelius. Angry, but impotent, Gok contemplates how he’ll have his revenge.
Boraheen becomes dominated and goes back into the thick of skeletons only to fall the next round. Mirra’s spirit creature runs into Melicia in the dark and foils her attempt to take Mitra’s Favor from Boraheen’s unconscious body. All the same Melicia still takes The Eye of Mitra. Gok tries to consider how he can exact his revenge on Melicia, who’s had him under a light charm all this time. Gok chooses Boraheen over revenge and dashes in to grab the fallen Boraheen from the darkness and bring him back into the light. R’Kath, G’Narsh and Mirra finish off the skeletons but the battle is not without cost. Even the tough-skinned Gok did not escape damage in this encounter.
The party lost the Eye of Mitra. Melicia revealed herself to be an enemy. The party destroyed a temple to Set. The only item of note is an Elven Chain Shirt that the original skeleton wore.